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Storm Over Europe
DescriptionStorm Over Europe is a grand strategic game, that recreates the entire European conflict during the Second World War. Designed with wooden pieces are used to depict resources, that depending on placement, represent air, land, and sea units. Play the entire war, starting from January 1939 to the bitter end of Spring 1945 or later, can be played in 4-6 hours for a scenario and 10-15 hours for a the full campaign. No hexes, no counters, and low luck. The map board employs area movement over land regions but the low unit density allows players to realize the full impact of mobile warfare and appreciate the daunting size of Mother Russia without slowing gameplay unnecessarily. A unique front-reserve combat system allows for operational level details like blitzes, assaults, encirclements, feints, static defense, and defense in depth which are normally lost in grand-strategic simulations. Units are rated by movement, but attrition, assault, and blitz strength. Elite units are created by combat experience, events, and tech research - introducing an extra dimension as units are upgraded and downgraded throughout the war, reflecting varying levels of experience, training, leadership, and technology. Production: Storm Over Europe goes beyond the standard model of linking military production to a GDP estimate. Nations must mobilize to achieve full wartime production but it takes much more to wage war than just massive production lines. Manpower, oil, steel, and even trained pilots are all tracked without ANY bookkeeping through an innovative system of collecting resources as strategy cards are played. Resources are consumed by prolonged offensives so logistics plays just as much a factor as unit strength. Strategy Cards: Storm Over Europe is a card driven game (i.e. Paths of Glory). Events introduce historical and political events in a realistic fashion while eliminating scripting and "look up" rules. There is a tangible cause-effect relationship to every event and nothing occurs in a seemingly random or ahistorical manner. Players play the cards - the cards don't play the players. Most importantly, the core mechanic of tough gut wrenching decisions which make CDGs so fun is still preserved. —description from the publisher Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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