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Take Ten
Take Ten
by Schmidt Spiele, Orda Industries Ltd., Claxon, Semper, BSM Jeux, Didacto (1974)
Player Count
2 to 6

Player Ages
5+

Playing Time
15 minutes
Categories
  • Abstract Strategy
  • Educational
  • Number
  • Designers
  • Theo Coster
  • Ora Coster
  • Theora Design
  • Mechanisms
  • Tile Placement
  • Artists
  • Theora Design
  • Family
  • Components: 4 x 4 Grid
  • Rating: 4.89/10 from 9 users

    Description

    This is a simple children's game to learn counting to 10.

    The game components are very simple: a flimsy cardboard gameboard consisting of 4x4 connected circles and 66 cardboard circles: one side blank, other side a number from 1 to 7 or a joker.

    Gameplay is very straightforward: circles are mixed with blank side up, each player draws 3 circles. On his/her turn the player plays one circle on the board and draws a new circle. If a line (horizontal/vertical/diagonal) is completed and the sum of the 4 circles is 10, the player picks up the 4 circles. Game ends when the draw pile is exhausted. Player who has collected most circles by completing lines of 10 wins.

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