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Telepatio
Telepatio
by Gamepire Studio (2022)
Player Count
3 to 6

Player Ages
8+

Playing Time
20 minutes to 30 minutes
Categories
  • Party Game
  • Real-time
  • Designers
  • Hein Espen Hattestad
  • Mechanisms
  • Simultaneous Action Selection
  • Action Timer
  • Track Movement
  • Family
  • Admin: Unreleased Games
  • Psychic Powers
  • Rating: 0/10 from 0 users

    Description

    Telepatio is a fun and engaging board game for believers of Telepathy and skeptics alike. With the help of colourful renditions of the original Zener cards as well as your very own minds, you and your friends can perform the same scientific experiment to disover which one of you has the greatest capacity for telepathic communication - or simply is the luckiest. Who knows? See for yourself!

    Telepatio is turn-based and played over 24 rounds, or until the first player reaches 17 or -11 ESP points. You score ESP points by successfully sending or receiving the correct telepathic signals.

    Every round a player assumes the role of a 'Sender'. The Sender rolls the Zener dice with the dice cup and views the result in secrecy. The Sender then flips over the hourglass, and must try to telepathically communicate the right Zener symbol to the other players. No words or visual cues of any kind are allowed, you must rely on the power of your mind.

    By the time the hourglass runs out all other players, known as 'Recipients', must have chosen a Zener card with the symbol they believe is being telepathically sent to them. The Sender then reveals their dice roll and Recipients reveal their cards. Was the Sender successful in communicating the Zener symbol? Did the Recipients read Sender's mind, or did they score by simple guesswork?

    If a Recipient chooses the wrong card, the Recipient moves one step back. The Sender moves as many steps forward as the number of correct matches from the Recipients, plus two extra steps. If the Sender does not match up with any of the Recipients, the Sender stays put.

    The player with the most ESP points after 24 rounds is the most telepathic of the players, or does it all come down to luck?

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