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Ten-Twenty Grand
DescriptionPlayers attempt to reach a score of either 10,000 or 20,000 through rolls of six dice. Players must roll a minimum score of 500 and roll at least a one or a five to start in order to continue scoring. Subsequent rolls may be taken, though a player risks their scores by doing so. With each successive roll, players must roll a one or a five in order to keep scoring points. Point values vary depending on what type of roll a player gets (three of a kind, small straight, etc.), except for rolling six fives or six ones. In the case of rolling six fives, a player automatically reaches 10,000 points and becomes winner pro-tem. The remaining players each get one final turn in an attempt to beat that players’ score. In the event of rolling six ones, a player automatically receives 20,000 points, and gameplay follows the same as if a player rolls six fives. The player with the highest score exceeding 10,000 or 20,000 wins. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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