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The Armored Fist: Combined Arms Combat in the Second World War
The Armored Fist: Combined Arms Combat in the Second World War
by Walter Moore Games (2016)
Player Count
2 to 4

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Designers
  • Walter R. Moore
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Rating: 0/10 from 0 users

    Description

    Armored Fist is a rule system for squad and individual vehicle all-arms combat during World War Two.

    Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the conflict.

    Core concepts are
    • the alternating player turn,
    • detection,
    • defensive fire during the active player’s movement, and
    • unit cohesion.

    The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly five minutes of combat.
    The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. Typical scale is 1”=50m as a decent compromise between the scale of micro-armor figures and playing spaces.

    Included in this title:
    • Complete Rule System, including vehicle and equipment charts
    • Combat Tables
    • Game Counters and Artillery Templates
    • Quick Play and Historical Scenarios covering 1939 to 1945

    —description from the publisher

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