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The Devil's Dozen
The Devil's Dozen
by Moonreiver Games Ltd. (2022)
Player Count
2 to 5

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Medieval
  • Mechanisms
  • Card Play Conflict Resolution
  • End Game Bonuses
  • Rating: 0/10 from 0 users

    Description

    In the year 1587 an act was passed for "the quieting and keeping in obedience of the disordeit and subjectis inhabitants of the Borders, Highlands, and Isles."

    Along with this, a list of Clans, 13 Clans. 13 of the most notorious of the Border Reivers. In the game, you will play as one of these Clans. Collect Livestock, Crops, Followers, and Soldiers and use them to build your Clan's influence. With them, you will purchase "Holdings," land, Armies, and Strongholds, gaining you victory points. Gain the most victory points and become the most prominant Clan on the border.

    As a Clan Chief, you will perform 1 of 2 actions on your turn: Gather Tokens or purchase Holdings. When purchasing Holdings you will also gain sheep for your pasture but beware, a Reiver is at first a theif. You or your neighboring Clans may conduct raids, stealing sheep from one another. Sheep are a valued resource and are worth victory points; a large flock could tilt the victory in your favor. Lastly: Each individual Clan has a unique ability drawn from the annals of history. The Devil's Dozen brings the history, hardships, fueds, and forays of the 16th Century Border life to the game table...

    -description from publisher

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