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The Explorers of Terra Fauna
The Explorers of Terra Fauna
by (Unpublished) (2024)
Player Count
2 to 4

Player Ages
16+

Playing Time
1 hour to 1 minutes
Categories
  • Card Game
  • Science Fiction
  • Animals
  • Mechanisms
  • Deck / Pool Building
  • Turn Order: Stat-Based
  • End Game Bonuses
  • ECO-03 Market
  • Multi-Use Cards
  • Tags
  • Family
  • Admin: Unreleased Games
  • Rating: 9.33/10 from 3 users

    Description

    The Explorers of Terra Fauna is a deckbuilding/troop-management and engine building game that takes place on a distant sci-fi world far in the future, where various animal and insect creatures have evolved to inherit a world abandoned by the “Ancient Giants”.

    Players curate decks around one or more of the main archetypes - Nature, Technology, Beetles and Lizogs. They will use their action, day, and creature cards to explore and travel between the two main market zones - the Wild and Edge. The Wild is a safer place, with less risk and easier engine building opportunities, but fewer ways to generate or gain victory points. The Edge, on the other hand, is a vicious and dangerous place, but every card offers either inherent victory points, ways to generate them, or offer an additional endgame scoring condition for the player.

    As the game progresses, the players will find that they have ventured perhaps a little too far, and terrifying Superpredators will enter the Edge deck as future Edge cards enter the market row face-down. Stumbling across a Superpredator will cause every player in the Edge to be ambushed by an incredible, devastating attack. Defeating even a single Superpredator will grant a player great renown - and lots of victory points!

    In addition to a player's turn having card plays and cleanup, the game progresses over several 'days', three-round periods where players will build their board states and prepare to fight stronger opposition. When night falls, players will discard their Day cards and Creature cards and begin again.

    Additionally, after the first day, there is an Event each day that offers a minigame for players to compete or participate for earning additional victory points, and at the end of the game, three Fame cards with unique objectives will be scored with the winners taking their points.

    The game progresses along an escalation track - it advances on its own every day, but exploring the Edge will accelerate its progression. When it completes the game will end at the end of the day, and the player with the most points wins!

    —description from the designer

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