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The Keeyp
The Keeyp
by SaySaku (2019)
Player Count
2 to 6

Player Ages
7+

Playing Time
15 minutes to 45 minutes
Categories
  • Fantasy
  • Party Game
  • Fighting
  • Designers
  • Mark William Roberts
  • Bradley Kelley
  • Mechanisms
  • Tile Placement
  • Dice Rolling
  • Player Elimination
  • Take That
  • Artists
  • Mark William Roberts
  • Bradley Kelley
  • Rating: 10/10 from 1 users

    Description

    Explore the dungeon each turn. Gather unique items and engage in combat with other players. The first player to get the Key and escape through the Gate wins. (Or the last player standing wins.) There are 12 unique characters called Keeyplings that players can play as. Each Keeypling has an attack, defense, and speed stat paired with a special ability. At the beginning of the game, players get two of these Keeyplings to pick from.

    There are two main phases in The Keeyp, first the exploring phase and then the combat phase. You can explore a new area by moving your player, up to the number of speed you have, then drawing and laying down a Keeyp Tile. A Keeyp Tile can be a tunnel, crossroads, treasure chest, traps, and more.

    Players will spend the first half of the game building out the map and finding treasure chests to collect weapons, shields, and items. Once the Key has been found, the combat phases begins. You can attack a player by landing on the same tile as them. Combat is determined by the players ATK stat verses the defending players DEF stat. These stats can be increased by using items. If your Keeypling is defeated, you then use your second Keeypling. If that Keeypling is defeated then you are out of the game.

    There are two different ways to win in The Keeyp:

    1. Safely make your way to the Gate Tile while holding the Key. (You can steal the Key from a player by defeating them in combat.)
    2. Defeating everyone in your path, while destroying friendships in the process.

    Along the way there are traps and random events that damage the player, move the key back to the key tile, send you across the map, and even lose your turn. The dungeon feels like it's constantly changing making it strategic but enjoyably chaotic.

    -description from designer

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