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The LAN That Time Forgot
The LAN That Time Forgot
by (Unpublished)
Player Count
1

Player Ages
10+
Categories
  • Educational
  • Designers
  • Jeanne Aloia
  • Mechanisms
  • Roll / Spin and Move
  • Rating: 0/10 from 0 users

    Description

    The board game would be used to teach players the correct way to navigate around a LAN.

    Object To successfully navigate three paths: File transfer (FTP), Remote Login (Telnet), and Electronic Mail(E-Mail). The player who gets all three prize tokens first wins the game.

    Contents:
    • a board,
    • a die,
    • prize tokens (FTP, E-Mail, Telnet),
    • distinctive playing pieces,
    • three sets of colored cards (FTP, E-Mail, Telnet).

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