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The Last Battle on Earth
The Last Battle on Earth
by (Self-Published)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour to 3 hours
Categories
  • Science Fiction
  • Wargame
  • Modern Warfare
  • Territory Building
  • Designers
  • Henrik Sundström
  • Mechanisms
  • Modular Board
  • Hex-and-Counter
  • Memory
  • Dice Rolling
  • Grid Movement
  • Income
  • Family
  • 4X games
  • Admin: Unreleased Games
  • Post-Apocalyptic
  • Rating: 0/10 from 0 users

    Description

    A hundred years have passed since the world witnessed the first detonation of an atomic bomb, marking the beginning of a new era for human kind. An era which now has ended as the last atomic bombs ever produced have been used in war. Only a small fraction of the world's population has survived, consisting mainly of various military groups whose days are numbered as radiation poisoning from nuclear fallout, as well as the uncontrolled spread of biological weapons, is quickly claiming the lives of the last survivors.

    As a leader of a remaining military faction, you have devised a plan to take the survival of humanity into your own hands. You have set up a base in the northernmost regions of Scandinavia, an area which has been spared from the worst bombings. Before the war, the world's most advanced space faring operations were being conducted here and you have managed to secure a disassembled but otherwise functional lunar rocket left behind from those times. On the Moon's surface, a self-sustainable base was once constructed as part of the Swedish space program, but it has not been inhabited for many years now. If you could get a crew there, that base could serve as a new home for the last humans. And maybe in a distant future when Earth is habitable once more, a return trip could be possible. However, it seems as though your enemies have had the same plan. A race to secure the fusion batteries and rocket components needed to initiate the launch sequence is ensuing, in what will be the last battle on earth.

    In order to win, you must balance your time between exploring new territories, investing in resource production, advancing the tech-tree, conducting research, mobilizing troops and attacking your opponents.

    —description from the designer

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