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The Lie Detector Game
The Lie Detector Game
by Hasbro, IDQuest (1996)
Player Count
4 to 1

Player Ages
15+
Categories
  • Party Game
  • Mature / Adult
  • Designers
  • (Uncredited)
  • Mechanisms
  • Cooperative Play
  • Acting
  • Rating: 3.7/10 from 1 users

    Description

    From the publisher:

    idQuest: A new game of lies and laughter. Imagine showing up at a party with some sophisticated polygraph equipment. Then imagine what it would be like to strap it on some unsuspecting soul.
    Now let's imagine putting that person through a series of all sorts of embarrassing questions. Can't you just see all the other guests laughing every time the machine registers a lie? Imagine the fun, imagine the spectacle...Imagine no more!

    Call it the perfect ice breaker, a novelty, a gizmo from hell, call it idQuest the lie detector game.

    idQuest is a socially interactive adult party game that consists of a hand held lie detector and 216 socially provocative questions. The lie detector was developed and patented by a police polygraph examiner and an electronics engineer. The questions are designed to contrast the id and the ego. The questions are about things that most people have done or thought about, but don't want to admit.

    Players are divided up into two teams. After determining who will be questioned first, the question cards are then randomly selected and read to all players.

    The other team must then discuss which question will generate the highest emotional response from the player being questioned. Once this has been decided, with the lie detector engaged, the two questions are asked. The hand held lie detector will then display the size of the emotional response to each question using an illuminated bar graph. If the opposing team guessed correctly the device sounds an incriminating alarm and they are awarded a point.

    You'll laugh at each other! You'll laugh at yourself! You'll find out how much you don't know about friends, and how much we all have in common.

    Nominated by the National Research Council as one of the most innovative projects of 1996.

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