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The Overtime
The Overtime
by Caramel Column Inc. (2018)
Player Count
3 to 5

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Designers
  • ???? (Maki Ono)
  • Mechanisms
  • Trick-taking
  • Rating: 0/10 from 0 users

    Description

    The player is one of employee who works in a black company. In this company, there is a strange custom that someone who left in the company until the end on Friday somehow also go to work on weekends. Let's smartly adjust your office hours to avoid Friday's survival.

    The flow is simple. People who hand out five cards at a time and who sent out the latest leave time card will receive one stress token and will be the next start player.

    Monday to Thursday are still relieved, the problem is overtime on Friday (that is the last one). If you remain on the company until late on Friday, you will be confirmed on Saturdays and Sundays and lose one precious life token. When the life token becomes zero ... ... I do not talk deeply any further. Anyway, at that point the game will end.

    Players will accumulate stress tokens, but if they had three or more stress tokens as of Friday ...... Good news (or perhaps a bit new). If you collect three or more stress tokens and enter Friday, you will be caught in a stress check and you can rest. Furthermore, you can recover one lost life. What you should have is reasonable stress.

    Also, there is a last train break. It is only possible to leave work after the last train after someone has missed the last train on that week. If someone misses the last train, "Ah, I can work even after the last train ..." is the same as reality wrapped in air feeling. Is not it?

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