Advertisement

Active Sellers
Things From Another World
Puzzle Master
Calendars
FUN.com
The Sands of Time
The Sands of Time
by Spielworxx (2018)
Player Count
2 to 5

Player Ages
12+

Playing Time
2 hours to 3 hours
Categories
  • Civilization
  • Ancient
  • Designers
  • Jeff Warrender
  • Mechanisms
  • Simultaneous Action Selection
  • Artists
  • Harald Lieske
  • Rating: 6.61/10 from 117 users

    Description

    The sands of time sweep across the ages, burying the cities and monuments of civilizations, leaving only whispers of the glory of ancient societies.

    The Sands of Time is a civilization-building game set loosely in classical antiquity, on a board inspired by a Roman-era map. Each player rules over a civilization in the ancient world, attempting exploits that will be remembered long after the civilization has withered. Each turn, players will select two action cards, which represent edicts delivered by the player to his populace, announcing what aspects of the empire he/she wishes to address: building structures, implementing advances, migrating population, initiating combat, annexing new territories, instituting reforms to manage the empire’s unrest, building trade routes, demanding tribute, and -- crucially –- recording Chronicles about his/her reign.

    The central element of the game's scoring system, Chronicle cards represent claims of great accomplishments. To score a chronicle, the player must have a "heritage" level commensurate with the claim he/she is making: claims of great works will only be believed and perpetuated if the player's civilization has established a reputation in the relevant civilization category (cultural, civil, or political).

    Actions generally require the payment of resources (crops or gold), and action costs correlate either to the player's empire size or the player's Unrest level. Unrest increases when a player's territories become too crowded, or when a player re-uses an action card, or when a player voluntarily presses on his populace to squeeze additional productivity out of them. Managing Unrest is a central concern for the player throughout the game.

    Players must strike the right balance between competition and peaceful interaction with their neighbors, to propel their civilizations from insignificant, forgettable kingdoms into empires worthy of the attention of historians!

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Battle of five armies | masters of the night dark city | Guest | Rise of the Zombies Card Game | Satori the radical forgiveness game | amigo | Counter:+Real+Time+Miniature+Combat | canvas | Yahtzee with buddies | Friday night in the ER | zelda | Das magische labirint | Rocklin opoly | the original monoply | America Says game | Nevada | How+to+Play | Vughex | zulu | tapestry | Marble board games | Baxleyopoly | Monroe opoly | Army of Darkness | Masterpieces worlds smallest | Discover scotland | little mermaid | Shadowrun Crossfire Deck Building Game | ginger man | murder mystery mansion
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us