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Theseus: The Dark Orbit – Space Station Cards
Theseus: The Dark Orbit – Space Station Cards
by Portal Games, IELLO (2013)
Player Count
2 to 4

Player Ages
8+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Science Fiction
  • Expansion for Base-game
  • Designers
  • Micha? Oracz
  • Mechanisms
  • Variable Player Powers
  • Artists
  • Micha? Oracz
  • Rating: 7.05/10 from 75 users

    Description

    These 10 cards were available in pre-order of Theseus directly from Portal Games website.

    This mini expansion contains 10 Space Station cards. These cards are Common cards.

    Common cards do not belong to any faction. Common Action cards are activated by any player, Common Special cards and Module cards operate in favor of each player. Any player can use Common Shortcut cards, while Common Traps damage each player.

    Common cards are meant to diversify the gameplay, and their use significantly changes the situation in the sector from the very beginning of the game, forcing players to change their usual strategies. These cards are designed for experienced players who already know the game well and want to try something different and more challenging.

    When players want to use the Common cards, they should shuffle them, draw one or two and place them in any of the 3 Common sectors (not the Faction sectors) in the game. It's up to the players to decide how many cards they use and where to place them.



    PL:

    Tych 10 kart dodawanych by?o do egzemplarzy Tezeusza zamawianych w przedsprzeda?y bezpo?rednio z Portal Games.

    Karty Stacji Kosmicznej s? kartami Wspólnymi.

    Karty Wspólne nie przynale?? do ?adnej frakcji. Wspólne karty Akcji mo?e uruchamia? ka?dy z graczy, Wspólne karty Specjalne i Modu?ów dzia?aj? na ka?dego gracza, ka?dy gracz mo?e korzysta? ze Wspólnych kart Skrótów, a Wspólne karty Pu?apek szkodz? ka?demu graczowi.

    Karty Wspólne s?u?? do urozmaicenia rozgrywki, a ich u?ycie znacz?co zmienia sytuacj? w sektorach ju? od samego pocz?tku rozgrywki i wymusza zmian? dotychczasowych strategii. Karty te zosta?y stworzone z my?l? o graczach, którzy poznali ju? gr? na wylot i chc? j? urozmaici? i dodatkowo od?wie?y?.

    Je?li gracze chc? u?y? kart Wspólnych, tasuj? tali? kart Wspólnych, losuj? jedn? lub dwie z nich i k?ad? w dowolnym (dowolnych) z trzech sektorów uniwersalnych (nie nale??cych do nikogo).

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