Advertisement
|
Time Editors
Description2-4 Players SUMMARY: STORY: PLAY: Player mats have two halves - past and present. People and resources you take to the past can only be used in the past. People and resources you keep in the present can only be used in the present. Each player has 4 types of time editing specialists: Science, Technology, Military, and Politics. Specialists have unique abilities when they are in the present, but when they travel back in time to change the past you lose their abilities in the present. You can send 1 to 4 specialists back in time if you have the necessary resources. Sending multiple, or all, at once will reduce the wormhole resources needed by reducing the number of time jumps (1 per turn). But keeping some specialists in the present will allow you to use their abilities to strengthen your economy, intelligence, and undermine other nations. Who and when you send where is your choice! Each player is given unique disasters in the past that they will need to prevent. (There are 16 time lines with 80 unique events). In order to change the time line and prevent a disaster, you must change the events leading up to the disaster. Certain specialists are needed to change specific events but you can decide which event you travel to. Attempts at changing the time line involve storytelling (a game tester favorite!) and pulling tiles to create ripples through time. In order to time travel and pay specialists to change the past, you will need an economy. There are over 130 possible economic setups with variable risk/reward factors. Players explore planets, build mining colonies, mine resources and transport them to Earth. Planets further from Earth have richer mining deposits but will take longer to reach (unless you can afford to create wormholes or pay to use other players’ wormholes). Resources can only be used once they are returned to Earth, so you will need to plan ahead multiple turns for where/when your time ship will be and which specialists are where/when. Resources can be used to buy items for your economy, buy action cards (draw 3 & choose 1), open wormholes in space (for faster travel to planets), open wormholes in time (to change the past), pay time editing specialists to change the past, or hire A. I. to give you the probability of causing a time ripple. —description from the publisher Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
|
Best Sellers
Board Games
|
Comments (0)