Advertisement

Active Sellers
FUN.com
Things From Another World
Puzzle Master
Calendars
Triumph of Chaos
Triumph of Chaos
by Clash of Arms Games (2005)
Player Count
2

Player Ages
12+

Playing Time
6 hours
Categories
  • Political
  • Wargame
  • Civil War
  • Designers
  • David Dockter
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hand Management
  • Simulation
  • Dice Rolling
  • Point to Point Movement
  • Movement Points
  • Artists
  • Terry Leeds
  • Family
  • Russian Civil War
  • Interwar
  • Player Count: Two Player Only Games
  • Components: Gems/Crystals
  • Rating: 7.54/10 from 319 users

    Description

    Similar to other card driven strategic games, players assume role of political and military commander of their respective (RED and WHITE) forces in this epic struggle of the Russian Civil War.

    Three phases in a turn: Political, Action and Logistics.

    During the Political Phase, players try to gain control of the 18 factions (Finland, Estonia, Latvia, Lithuania, Poland, Belarus, West Ukraine, Ukraine, Makhno, Transcaucasia, Asktrakhan, Khiva, Turkistan, Central Powers, Czech Legion, Britain, France, USA) using Political Cards. Players are forced to make difficult trade-offs between expending resources in the Political Phase vs the Action Phase and attempting to influence one faction at the expense of others. Players utilize a shared deck of 66 Political Cards.

    During the Action Phase, players use Action Cards to conduct operations (activating a space for combat or movement), take replacements, place reinforcements, make strategic moves, seize initiative in combat, gain diplomatic traction with the factions or implement special operations. Leaders have these capabilities including exploitation, reinforcing battles, withdrawing, counter-attacking and conducting multi-space attacks. Players are forced to make difficult decisions thwarting threats and capitalizing on opportunities. Each player has their own deck of 55 Action Cards. Additionally, a deck of 44 Leader Cards (for a combined total of 220 ToC Cards) provide historical details regarding the various personalities in the game.

    During the Logistics Phase, players rebuild/repair units, determine if various factions withdraw from the combat, check for the effect of In-Fighting within the RED and WHITE camps, check for attrition, purchase political influence, buy leaders and check for victory.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: raiders of the north sea | St. Cloud opoly | Voluspa | take it to the limit | Preston county monopoly | ages 13 | the market alturien | Rpup | sling | oasis | postal delivery | Brookhaven monopoly | sails of glory | delux scrabble | triuvia crack | axis and allies miniatures | finders keepers | Magnet | Marital Reaction - The | Baby Alive Happy Hungry Baby Black Curly Hair, 50 Sounds, Eats, Drinks | james coleman | Oh hell | zombicide season 3 | magic the garhering | monopoly star wars episode 1 collectors edition | metal slug | Empyrean hero | portal | Monopoly 75eme | Gilligans island
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us