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Vampire: The Masquerade – Heritage: The Gentleman's Story
Vampire: The Masquerade – Heritage: The Gentleman's Story
by Conclave Editora, Nice Game Publishing (2020)
Player Count
2 to 4

Player Ages
14+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Fantasy
  • Horror
  • Expansion for Base-game
  • Designers
  • Babis Giannios
  • Mechanisms
  • Legacy Game
  • Once-Per-Game Abilities
  • Artists
  • Lukas Siegmon
  • Family
  • Vampires
  • From RPG books to board games
  • Crowdfunding: Kickstarter
  • Alternate History
  • World of Darkness
  • Rating: 6.83/10 from 23 users

    Description

    Designed by a true connoisseur of Vampire: The Masquerade, this mostly mission-based add-on follows the story of one Roger de Camden from the early 1300s to the mid-twentieth century.

    The Gentleman's Story

    This expansion adds a suite of infamous kindred to your copy of Vampire: The Masquerade - Heritage. Roger de Camden, otherwise known as "The Gentleman", provides letters of introduction to mysterious figures shaping the World of Darkness. Call upon their favor to alter your chronicle, twisting bloodlines and banishing troublesome characters to the shadows... or bringing them back.

    This expansion features 28 cards to be added to the chronicle deck after the first chapter and revealed through play. Use the card ID (bottom right corner) to place them in the right order. The Gentleman's Story expansion introduces 2 new card types to the game.

    Includes:
    1 - Rule Card
    4 - Strays
    24 - Letters of Introduction

    THE STRAYS
    These 4 new and exclusive characters are implemented the same way as chronicle characters. The Victor of that chapter sleeves the new character with either side visible, and retains or adds them to the character deck. Strays include: Mahtiel, Abdalkutba, Pentweret, & Roger De Camden.

    LETTERS OF INTRODUCTION
    These 24 cards each conclude a specific mission chain. The player who has claimed the most corresponding missions receives the letter of introduction, which may be discard during any aftermath phase for the indicated effect. In the case of ties, no player receives the letter of introduction.

    Retain - Instead of selecting a retainer from your bloodline, select any vampire of the indicated clan (including from an opponent's bloodline or the character deck).
    Banish - Select any vampire of the indicated clan, and place them into this expansion box. They may not be used for the rest of the chronicle.
    Readmit - Return any previously banished vampire into play, moving them from this expansion box to the character deck.

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