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Puzzle Master
Calendars
Things From Another World
FUN.com
Visual
Visual
by Ludic (Headu) (2021)
Player Count
2 to 8

Player Ages
8+

Playing Time
30 minutes to 1 minutes
Categories
  • Card Game
  • Party Game
  • Designers
  • Frankese
  • Mechanisms
  • Set Collection
  • Memory
  • Player Elimination
  • Matching
  • Rating: 0/10 from 0 users

    Description

    Who is the fastest to find a pair of identical figures, rotated, reflected or of the same color?
    An addicting action game that trains the alertness and visual-spatial skills of young and old!

    The deck of cards is shuffled and one half is taken, which is placed in the center of the table, with the side of the figures covered (played with half a deck). One of the players deals one card each. Each player looks at the card and reveals it, placing it straight (not oblique) in front of him (attention: once positioned it must not be moved until the end of the game). The player whose turn it is then takes the top card of the deck and places it face down in the center of the table: this is the bank card. He then reads the quiz on the new top card of the deck and turns over the dealer card. The goal of each competitor is to conquer the bank card just discovered, solving the quiz indicated on the top card of the deck before the others. The quizzes are expressed in such a way that each player must find a correspondence between a figure on his card and a figure on the bank card (see example). The first to find the right figures takes the dealer card (you have to be quick!) and shows the correct match. A competitor may take the dealer card even if he believes that between his card and the dealer card there is no correspondence required by the quiz card. In this case he declares: "None!" We then proceed to check: if the player has made the right observation, he wins the bank card; otherwise he leaves the game and cannot re-enter until the end of the game. The game continues in the same way, changing the dealer every turn.

    Whoever has the most cards when the deck runs out wins. Attention: the player who leaves the game keeps the cards won, which are counted in his final score.

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