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Void Halls
Void Halls
by ParaMyth Games (2023)
Player Count
1

Player Ages
8+

Playing Time
20 minutes to 30 minutes
Categories
  • Fantasy
  • Print & Play
  • Designers
  • Kalogeratos Gerasimos
  • Mechanisms
  • Paper-and-Pencil
  • Dice Rolling
  • STR-04 Solo Game
  • Re-rolling and Locking
  • Worker Placement with Dice Workers
  • Drawing
  • Artists
  • Kalogeratos Gerasimos
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Player Count: Solitaire Only Games
  • Theme: Villainy
  • Digital Implementations: Tabletopia
  • Rating: 6.71/10 from 24 users

    Description

    Print & Play, Roll & Write Game.
    Defend Your Dungeon from "Heroes". A Single Sheet, 3 Map Variations, Print-at-Home Board Game.

    As the master of the dungeon, you lure heroes to explore this den. The victims leave behind them what they carried. Now all values, brought from far away, belong to you.

    Organize your dungeon, and set treasures to lure heroes, traps, and warriors to encounter them.

    Riches will come to you and fame will rise in the dark halls of legends.

    The game plays over 30 rounds. Each round: Roll the dice 3 times and keep each time the matching numbers and combinations
    you desire.
    [When 2 matching numbers]: Collect 2 supplies. 2 workers per mine.
    [When 3 matching numbers]: Build. You cannot build on a
    square next to the entrance and
    stairs. Draw the icon on the map.
    [When 4 matching numbers]: +1 worker (+1 6-sided die).
    [When 5 matching numbers]: New hall. Join the dots
    to create the stairs for the next hall. Requirement: 3 buildings in the previous hall before proceeding.
    [When a combination of 1 to 6 numbers]: Upgrade
    a build.
    For every chest built, a hero will appear.
    Warriors and traps can successfully
    encounter them. Must be in the same hall.
    Every hero encountered gives 1 supply and
    1 point times the level of the hall.
    After resolving all dice, cross off one hourglass
    on the time track.

    End of game
    5 supplies = 1 point.
    2 points per new hall times the level. [2x#L]
    Every upgrade = 2 points.
    If all buildings are built = 10 points.

    Players try to beat their score.

    —description from the designer

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