Advertisement

Active Sellers
Calendars
Puzzle Master
Things From Another World
FUN.com
Wander: The Cult of Barnacle Bay
Wander: The Cult of Barnacle Bay
by Panda Cult Games LLC (2019)
Player Count
1 to 5

Player Ages
12+

Playing Time
45 minutes to 2 hours
Categories
  • Fantasy
  • Adventure
  • Miniatures
  • Animals
  • Designers
  • Jonathan Phillips-Bradford
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Cooperative Play
  • Dice Rolling
  • Artists
  • Jose David Lanza Cebrian
  • Heath Foley
  • Family
  • Crowdfunding: Kickstarter
  • Campaign Games
  • Dungeon Crawler
  • Theme: Anthropomorphic Animals
  • Rating: 8.84/10 from 28 users

    Description

    Wander: The Cult of Barnacle Bay is the first game in the Wander series. A fully cooperative, campaign-driven, miniatures board game, Wander: The Cult of Barnacle Bay tells the story of 5 heroes from the Wanderer's Guild, and their struggle to free the small fishing town of Barnacle Bay from the slimy claws of Elder Bane. Driven mad by power, and physically twisted from dark magic, Elder Bane has created a cult of mutated townsfolk that only desire to spread their message of madness to the rest of the world, bending it to their whim along the way.

    In Wander: The Cult of Barnacle Bay, players will select one of five unique heroes, outfit their hero with starting gear (represented by mini cards on a player dashboard), and join their friends to take back Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot, like weapons and armor, is a persistent upgrade, staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style, or current set of foes, best.

    Using a modular board, players assemble maps as indicated in the campaign book, then use action points to move or attack with their hero.

    All enemies in the game are controlled by a simple line of sight A.I., and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will, however, be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards, which are revealed when players enter an unexplored "darkness" space, also promise that no campaign adventure is ever be the same.

    description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: catan spanish | jackson+monopoly | dungeons and dragon pathfinder | mayberry monopoly | Evangeline parish monopoly | Subbuteo.+Angling | Single+playet | world+flags | map+of+Terrinoth | connect 4 | Little house on prairie | corp | Spell+words | obx | Lady+Alice | dr seuss trivia | Usl | BattleLore 2nd Edition | buddyfight+sleeve | Game of portage | Gilmore girls Monopoly he looked like your daddy but Monopoly | Afrikan+Tahti | commander cody | Mech | Mcminnville+tn+board+game | Get away | mille+bor | Falklands | mountain bike mania | nattle+sheep
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us