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Warhammer: The Horus Heresy – Age of Darkness Rulebook
Warhammer: The Horus Heresy – Age of Darkness Rulebook
by Games Workshop Ltd. (2022)
Player Count
2 to 8

Player Ages
8+

Playing Time
1 hour to 3 hours
Categories
  • Dice
  • Collectible Components
  • Fighting
  • Miniatures
  • Mythology
  • Civil War
  • Designers
  • (Uncredited)
  • Mechanisms
  • Dice Rolling
  • Action/Event
  • Events
  • Critical Hits and Failures
  • End Game Bonuses
  • Bias
  • Artists
  • (Uncredited)
  • Family
  • Warhammer 40,000 Wargames
  • Fictional Events: Horus Heresy
  • Game: Horus Heresy – Age of Darkness
  • Rating: 6/10 from 3 users

    Description

    An Age of Darkness has descended upon the galaxy. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father and sent the Imperium spiralling into bloody civil war. Of the eighteen great Space Marine Legions, finest of all humanity's soldiers, fully half have sided with the traitorous Warmaster, while the remainder stand staunchly loyal to the Emperor. It is a war of brother against brother, Space Marine against Space Marine, which has seen the might of the Imperium's vast armies turned upon itself in a cataclysm of fire and blood.

    In Warhammer: The Horus Heresy you will pit mighty armies of superhuman warriors against each other in apocalyptic tabletop battles. Choose your favoured Legion, from the knightly Dark Angels to the duplicitous Alpha Legion, build your own army from a range of spectacular Citadel and Forge World miniatures, and clash with fellow players in wargames of staggering tactical depth. The tale of the Horus Heresy is the bedrock of Warhammer 40,000's rich history, and this boxed game is the perfect first step to joining the epic conflicts that reshaped the galaxy.

    This 336-page hardback Rulebook contains:

    • Extensive background on the Emperor, the Great Crusade, the Imperium, the 18 Legiones Astartes, and the galaxy-spanning conflict that became known as the Horus Heresy
    • Core rules for playing Warhammer: The Horus Heresy, including general principles, shooting and fighting, unit types, special rules, and more
    • Rules for the five modes of play: Narrative Play, Campaign Play, Open Play, Team Play, and Matched Play
    • A miniatures showcase containing eight armies created by members of the Warhammer: The Horus Heresy Studio and beyond

    —description from the publisher

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