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Windstärke 6
DescriptionThe players have to get their merchant ships from their home harbor to the destination harbor of the same color and back again. The war ships are used to attack enemy ships and defend their own ships. In the center of the game board is a island with two safe neutral harbors. The player harbors are guarded by coast artillery. Movement is determined by a color die and a standard number die. The color die decides which of the three windroses (red = strong wind, blue = medium wind, yellow = weak wind) is used whereas, the number die defines the wind direction. The game ends when all surviving merchant ships are back in their home harbor or if a player has no war ships left. At the end of the game points for reaching a harbor or surviving war ships are awarded and the player with the most points wins the game. —user summary Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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