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World At War 85 Core Rules v2.0
World At War 85 Core Rules v2.0

Player Count
1 to 2

Player Ages
12+

Playing Time
1 hour to 4 hours
Categories
  • Wargame
  • Modern Warfare
  • Book
  • Designers
  • Keith Tracton
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Marc von Martial
  • Blackwell Hird
  • Family
  • Alternate History
  • World At War 85
  • Continent: Europe
  • Players: Two Players Only Wargames
  • Rating: 0/10 from 0 users

    Description

    The World At War 85 series of games (WaW85) are fast-paced, platoon-level simulations of combat during the Third World War. The series’ action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe.

    These Core Rules are designed to be used with every game in the series, and so, once learned, you will be able to play any game in the series. Individual game Volumes (also called Modules, but each is, in fact, a complete standalone game) may add rules for use in that module, and individual scenarios may introduce rules that apply only to that scenario. But the Core Rules remain the same.
    When in doubt, Module Rules override the Core Series rules and Scenario Rules (SRs) override both the Core Series and Module Rules.

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