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??? (Call of Ancient Fighters)
DescriptionThis is a board game based on the idea of "don't open the textbook at dusk", four modern college students (rich kid, school sister, cat girl, silent boy) vs. five ancient people (Mulan, Qin Shi Huang, Mencius, Pu Song Ling, Zhuang Zi), using the Chinese and Western humanities classics to battle. The game includes map exploration + card battles + camp rivalry, helping each other or framing each other, it's just a matter of thought. There are 36 debate cards (a collection of 36 different classical ideas from the East and West!), 5 types of 30 disobedience cards, 9 types of 18 contingency cards, 5 Demon King cards, 4 player character cards, 4 summon cards, 15 Demon King partner cards, and a unique triangle map card designed to match the map for exploration. —description from the publisher (translated) Game Worldview Four college students accidentally open the "old Chinese textbook" and fall into a mysterious space. ?Game Features At the beginning of the game, players will first decide their roles, and then explore the map to collect card resources. While deciding on a character, a "summon card" will also be drawn. The player who draws a summon card becomes a demon king summoned by the Ancients and fights against other players secretly. When a player reaches the end of the map, the map exploration phase will end and the identity of the Demon King will be revealed. Here comes the battle of ancient and modern arguments! Five Demons, Five Levels Mulan Emperor Qin Shi Huang Mencius?I am doing this for you Pu Songling Zhuangzi?Northern Meditation with Fish Explore the map with the topic! In order to create a richer "educational and fun" experience, both the map design and the play style are intended to combine both the issues and the player's own reading experience. For example, in the "Mulan" map, we designed three special exploration points: jeans, car keys, and pens. Players need to explore these points and open the map card before they can successfully summon Mulan to appear. These three exploration points correspond to the "gender roles" we want to convey in this map. While novels and comics focus more on the plot, the board game is based on the concept of classic humanistic sentences, focusing on the four protagonists, who enter the realm of the Ancients' obsessions and need to defeat them to regain their freedom. The tabletop game is a combination of two modes: map exploration and card battles, plus role-playing and camp battles. The five ancients (five maps) represent the following issues: Mulan (gender roles), Qin Shi Huang (authority), Mencius (parenting style), Pu Song Ling (media literacy), and Zhuang Zi (philosophy of life). The cards are divided into two types, one is the "debate cards" which are based on sentences from Chinese humanities classics and Western contemporary thought classics, divided into three main parts: rational, emotional and value, on the one hand, and on the other hand, the cards are played in the way of point size comparison. The second is the "disobedience to battle cards" that use concepts commonly found in modern slang to trigger events or effects, such as: karma detonation, facepalm, slippery slope, etc. —another description from the publisher (translated) Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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