Advertisement

Active Sellers
Calendars
FUN.com
Things From Another World
Puzzle Master
ZhanGuo
ZhanGuo
by (Web published) (2007)
Player Count
2 to 7

Playing Time
45 minutes
Categories
  • Wargame
  • Bluffing
  • Expansion for Base-game
  • Fighting
  • Ancient
  • Designers
  • Leong Kit Meng
  • Mechanisms
  • Tile Placement
  • Campaign / Battle Card Driven
  • Hand Management
  • Card Drafting
  • Rating: 7/10 from 1 users

    Description

    This is a mod for the cardgame Illiad which is originally based on the Trojan war between the Greek states and Troy over Helen.

    Changes have been made to convert the game into the 7 states of late ZhanGuo (Warring States) period of China ca. 4th-3rd century B.C.

    Distinctive elements of late Warring States warfare have been incorporated into the game, whilst trying to stay within the original spirit of the Illiad gameplay.

    State Banners (Heroes)
    1. Zhao
    2. Wei
    3. Han
    4. Yan
    5. Chu
    6. Qi
    7. Qin

    Tiles
    Bamboo Bian +1 (Agamemnon +1)
    Stone Bian +2 (Athena +2)
    Bronze Bian +2 (Poseidon +2)

    Units
    Crossbow Trap (Harrow) - 6 cards
    - prevents Cavalry and Chariot from being deployed

    Yunti Che (Trojan Horse) - 6 cards
    - hides units within (Ping, Gong & Nu)

    Pili Che (Catapult) - 8 cards
    - targets Crossbow Trap, Yunti Che, Pili Che & Chuangze Nu

    Chuangzi Nu (Ballista) - 8 cards
    - targets Cavalry, Chariot, Chao Che & Chuangze Nu

    Chao Che x2 (Elephant x2) - 8 cards
    - allows mounting of infantry (Ping, Gong & Nu), x2 to total unit values
    - mounted Nu and Gong can target any unit in any rank of Missile or Skirmish formations

    Cavalry (Chariot) - 4 cards
    - targets all infantry units, can attack without being first deployed

    Chariot (Chariot) - 4 cards
    - targets all infantry units, can attack without being first deployed

    Nu 2 (.....) - 6 cards
    when not in formation
    - targets Nu, Gong & Ping or 1st to 2nd rank of Nu, Gong & Ping in formation
    when in 3-row deep "missile-formation" in any value combination
    - targets Nu, Gong & Ping, 1st to 2nd rank of Nu, Gong & Ping in formation or Cavalry & Chariots
    - only missile units in the first two rows can attack
    - values are calculated as the sum of unit values from the first two rows multiplied by the unit value from the last row

    Gong 1 (Archers 1) - 8 cards
    when not in formation
    - targets Nu, Gong & Ping or 1st rank of Nu, Gong & Ping in formation
    when in 3-row deep "missile-formation" in any value combination
    - targets Nu, Gong & Ping, 1st rank of Nu, Gong & Ping in formation or Cavalry
    - only missile units in the first two rows can attack
    - values are calculated as the sum of unit values from the first two rows multiplied by the unit value from the last row

    Ping 1 (Hoplite 1) - 6 cards
    - can be deployed into 4-row deep "skirmish-formation" in decreasing value
    - values are calculated as the sum of all unit values multiplied by the number of rows

    Ping 2 (Hoplite 2) - 7 cards
    - can be deployed into 4-row deep "skirmish-formation" in decreasing value
    - values are calculated as the sum of all unit values multiplied by the number of rows

    Ping 3 (Hoplite 3) - 8 cards
    - can be deployed into 4-row deep "skirmish-formation" in decreasing value
    - values are calculated as the sum of all unit values multiplied by the number of rows

    Ping 4 (Hoplite 4) - 9 cards
    - can be deployed into 4-row deep "skirmish-formation" in decreasing value
    - values are calculated as the sum of all unit values multiplied by the number of rows

    Victory Cards
    Mandate of Heaven (Helen) - 1 card
    City +1 (Victory Town +1) - 4 cards
    Fortress +1 (Victory Tireme +1) - 4 cards
    City +2 (Victory Town +2) - 5 cards
    Fortress +2 (Victory Tireme +2) - 5 cards
    City +3(Victory Town +3) - 4 card
    Fortress +3 (Victory Tireme +3) - 4 cards

    Oracle Cards
    Zhan Shen -1 (Thanatos -1) - 4 cards
    Zhan Shen -2 (Thanatos -2) - 3 cards
    7th Month Hungry Ghost Festival (Gorgon) - 2 cards

    The following are some of the basic changes and assumptions I've made in the Mod:

    I've introduced crossbowmen (Nu).

    I've introduced a new "missile-formation" of archer/crossbow/ping 3-row deep ranks. Only the missile infantry of the first 2 rows of the "missile-formation" can attack. Units killed within the formation are removed and the formation is reassembled downward. Cavalry and Chariots can be attacked by missile troops in "missile-formation".

    I've also bumped the game up to a 7 player game to match the 7 warring states. The 7 banners of the 7 warring states now replaces the 6 heroes.

    I've increased some of the unit numbers and decreased others to enable the additional 7th player, to take into account the new crossbowmen, as well as to rebalance the game towards a slightly higher emphasis on missile troops.

    Gorgon is now 7th Month Hungry Ghost Festival.

    Thanatos is now Zhan Shen.

    Helen is replaced by the Mandate of Heaven.

    City/Tireme replaced by the duality of Civil/Military City/Fortress.

    Agamemnon, Athena & Poseidon have been replaced by Bian (Tablets),a Bamboo Bian, a Stone Bian (for Civil City) & a Bronze Bian (for Martial Fortress) respectively.

    Chariots are now split into lower value Cavalry & higher value Chariots.

    Trojan Horse is now a Yunti Che.

    Elephant is now Chao Che.

    Harrows are now Crossbow Traps.

    All other units remain basically the same except labeled in their Chinese equivalent.

    Go here for more info: http://www.act.com.sg/zhanguo/

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?

    Original Game

    Best Sellers
    Board Games





    Latest Searches: Pokémon | Wings of glory WWII | High seas addventure | waco+opoly | uglydolls tray to-go clip | scene+it+harry+potter | Five+little+niggers | Waco poly | Mosaic | raccoon+rucus | eisenbach | monopoly+classic+vw | techno+nowl | camo monoplyu | Downey+Monopoly | Grand+junction+oply | See the U.S.A. | Idaho monopoly board game | star+trek+expedition+expansion | General hospital monopoly | Dice+advent+calendar+ | New castle pa monopoly | las vegas bpardgame | trump+card | peepul pals | Detective game | Monopoly+the+american"+ORDER+BY+1--+idFR | Camp grizzly | guess the gibberish | nuclear+escalation
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us