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Doom Machine
Doom Machine
by (Self-Published) (2021)
Player Count
1 to 2

Player Ages
12+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Dice
  • Print & Play
  • Designers
  • Nathan Meunier
  • Mechanisms
  • Dice Rolling
  • STR-04 Solo Game
  • Re-rolling and Locking
  • Worker Placement with Dice Workers
  • Track Movement
  • Artists
  • Nathan Meunier
  • Family
  • Crowdfunding: Kickstarter
  • Mint Tin
  • Player Count: Solitaire Only Games
  • Players: Solitaire Only Card Games
  • Rating: 7.14/10 from 19 users

    Description

    Doom Machine is an intense pressure-cooker card and dice mint tin solo game experience that fits in your pocket. Face off against an ever-evolving, ever-growing machine of death and destruction! Find and defeat the doom core before humanity is annihilated.

    Beware: the machine evolves, grows, and cycles each of its parts every turn. You must roll your dice with care, use abilities to modify the results as necessary, allocate dice to deal or block damage, and strategically destroy parts of the DOOM MACHINE to prevent your demise!

    Each turn consists of two phases:

    In Phase I, you'll roll your unlocked dice, using the limited available utility slots to modify or re-roll, then allocate dice to either shields (to block incoming damage) or to machine part cards in play (if the roll criteria is met) to deal damage to a part. Destroying parts earns you additional dice for future rolls.

    In Phase II: The machine AI takes action, cycling the tracking die on each of its available machine part cards and triggering abilities when the die reaches an icon on its AI track -- potentially dealing damage, repairing, locking die, and impacting gameplay in other nefarious ways.

    When all of the machine parts have completed their cycle, the entire line shifts down one slot and a new machine part is added to the doom machine line, increasing the difficulty with each turn.

    Can you keep the machine at bay long enough to destroy the core and win?

    —description from the designer

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