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Meridians
Meridians
by (Web published), Kanare_Abstract (2021)
Player Count
2

Player Ages
10+

Playing Time
20 minutes to 40 minutes
Categories
  • Abstract Strategy
  • Print & Play
  • Designers
  • Kanare Kato
  • Mechanisms
  • Hex-and-Counter
  • Area Enclosure
  • Chaining
  • Line of Sight
  • Family
  • Crowdfunding: Kickstarter
  • Combinatorial
  • Components: Wooden pieces & boards
  • Digital Implementations: Board Game Arena
  • Digital Implementations: BoardSpace
  • Digital Implementations: Ai Ai
  • Rating: 9.25/10 from 4 users

    Description

    Meridians is an abstract strategy game for 2 players. It has a territorial nature, but the goal is to annihilate opponent's stones.

    "Meridians" is named after the meridians system. Meridians won BEST COMBINATORIAL 2-PLAYER GAME OF 2021 in BoardGames Abstract Games forum.

    COMPONENT
    A centerless hexagonal board tessellated with triangles (any size. The regular size board has 6 points to 2 sides and 7 points to 4 sides)
    Sufficient stones of 2 colors

    DEFINITIONS
    Group: like-colored stones adjacent to each other. Singletons are considered groups of size 1.
    Path: an empty point, or an uninterrupted straight line of empty points that have a pair of like-colored stones on both ends, which are not part of the same group. Such a pair is said to have a path.
    Dead group: a group in which all stones belonging to it have no path. If any stone belonging to a group has a path, the group is said to have a path.

    GAME PLAY (Overview)
    Decide which player plays as which color (Light or Dark) in any adequate way.
    Light goes first, then alternate turns.
    On each player's first turn, players place a stone of their own color on any empty point.
    On each player's second turn, players place another stone of their color so that their own two stones have a path.

    Then players take actions below on each turn, in this order.
    1. Remove all opponent’s dead groups.
    2. Place a stone of their own color on an empty point that is on at least one same straight line with an existing friendly stone, and no opponent's stone in between. Passing is not allowed.

    After the second turn, the player with no stones of their color on the board at the beginning of their turn loses.

    Optionally, pie rules can be used to reduce the first player's advantage. The first player places one stone of each color and the second player decides which color to play. Play then continues as usual.

    -description from designer

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